This year, the robot game mat features an archaeological theme and related missions. If all runs are completed perfectly, we can score a total of 515 points. The maximum possible score for the season is 545 points. The robot game consists of three 2.5-minute rounds, and the best result is counted in the final ranking. The mat has two launch areas, and all team members are able to operate the robot during the game.
Our robot is called Kibbo, and it has been developed based on previous robots and experience from earlier seasons. Kibbo is part of the SPIKE / Robot Inventor series.
Kibbo currently has seven attachments, four motors, two color sensors, and a hub. We also use starting frames to ensure a consistent starting position for the robot.
We have found that a box-style design works best in competitions, as it is easy to deploy, well-balanced, and its straight edges can be used for alignment on the field.
This year, we started using the Python programming language, which some of our team members already had good experience with from last season. We program in the Pybricks environment. SPIKE can also be programmed using a block-based system, but we find Python to be better and easier to modify.